October Begins

The fear and anxiety of starting new projects has been replaced with disappointment in the lack of momentum generated by the newly minted Belmont blog!  I’d provided a group of students the opportunity to share their honest view of high school.  Their response was overwhelming and, not only did they have a lot to say, they found the process to be cathartic.  They wrote in a way that reflected deep thought and higher order ideas – it meant something to them to have their view acknowledged.  I immediately thought of the exponential outcome if the same process was granted to the larger student body and, eventually, the Belmont community.

It was easy to get my ‘test’ class to agree to moderate and manage the blog.  One student immediately created a group on Facebook in order to publicize the existence of the forum.  I was imagining a virtual ‘Speaker’s Corner’.  After spending time hammering out the rules of engagement and the aesthetics of the space, we were ready for business!  I was surprisingly nervous and the students were eerily quiet.  What were we all thinking?  I get the impression that they were nervous for different reasons than I.  With three responses in less than a week, I felt I needed to throw down the gauntlet to generate some traffic on the blog.  I took my students’ lead and used Facebook to encourage contributions from anyone connected to Belmont.  I have yet to see any more comments… it’s like throwing a party and no one comes!

On a happier note, my English 11 blog on the novel, “The Book Thief”, has been a hit.  It took some guidance, and reassurance from me, to have the students overcome their fear of writing for the world.  I received a message from a teacher in Florida that was thrilling. 

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Halfway through September

Thankfully, the year got off to its usual start and we’ve already settled into a rhythm.  I’ve continued to be amazed at the level of engagement students demonstrate when they write for an audience other than their teacher!  I’ve got new groups of students using wikispaces for a couple of different purposes, and many issues voiced by previous classes have resurfaced.  The most consistent comment is that students don’t actually like to collaborate!  They like to talk and socialize but working together is hard work.  Many initially say that they are worried about changing someone else’s work or that they dislike having their own writing edited by others. Soon, their trepidation is forgotten when they realize that many brains are better than one.  With the help of the ‘history’ button they quickly understand that nothing gets lost and everything that has been saved can be retrieved. I still haven’t discovered how to have them value the process other than their ultimate concern about the almighty grade. They still seem to be focused on the product.  It will take a while for them to unlearn this perspective.

My latest musing has been the power of the blog to generate community – a feeling that crosses barriers of time, space and social status.  What if students shared ideas, thoughts, concerns and suggestions in a way that allowed inclusion?  How would students react to a blog?  Would it generate useful discussion?  Would it connect to the world outside the walls of a school? How could a blog become an agent of change?  

I am greatly heartened by conversations that have begun amongst my educator colleagues. Today was the start of a new journey of discovery.  During the School Planning Day workshops it was evident that everyone works hard and strives to overcome a litany of challenges that come with being a teacher in the 21st century!  Above all, we value new ideas and new ways of thinking/learning as it applies to our students. The major drawback is the need to make time to learn, ourselves. 

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September Reflections

Here we go!  Another academic year has begun and I’m in the throes of contemplating all things Web 2.0!  My lit review is underway and I’ve already exposed my grade 11 and 12 classes to Karl Fisch’s, “Did you know?: Shift Happens”, clip. In all 4 presentations, the room was eerily quiet during the 8 minute You Tube video.  Perhaps it was the novelty of accessing a banned site, but I’m more convinced that it was the thought-provoking information which caused the unusual focus amongst the normally garrulous teens!   Three classes were asked to reflect on what they’d viewed and write about their thoughts and feelings toward the information.

All but one student readily participated and many wrote more than they would have normally.  One student said, “if the final exam question last year had been like this, I would have done better.”  The responses reflected some shock and fear while many pondered 1 or 2 facts in greater depth.  Nearly all responses reflected higher order thinking with the exception of 4 students who wrote they had not understood the purpose of the clip or simply had no apparent reaction.  I was encouraged by those who extended on the ideas presented in the clip and asked questions of their own.  Surprisingly, some students echoed attitudes of the so-called digital immigrants, they really sounded like ‘old curmudgeons’ which I found ironic.  Although much younger, some responses could be categorized as adult-like in that they criticized the over use of, and dependence on, technology.  Comments like, “technology is an addiction… technology causes kids to be anti-social… technology is taking over the world”, were numerous.  

Many recognized that the impractical desire to supply laptops to youth in developing countries was flawed in that these people had no means of utilizing technology without electricity, let alone food and water.  They immediately identified education as a requirement to the successful implementation of this project.  They could relate to the uselessness of access without know-how.  One student’s insight was:

I realized that school trains you for technology that hasn’t been thought of.  It gives you the right mindset to think logically about how to create something that can help thousands or even more.  All you need to do is study hard and open your mind to new concepts and possibilities.  But what I found confusing was why they would give children in Africa a laptop when they live in a world of poverty and chaos.

One class was not tasked with generating a written reflection.  This group I hope to involve in my action-research to a greater extent.  My plan is to next expose them to Michael Wesch’s, “A Vision of 21st Century Students”, and have their reflection be on that video.  My aim is to have them thinking about their thinking, learning and attitude toward school.  It is this group of grade 12 students who will engage in service learning supported by a digital platform.  As an additional layer of inquiry, I hope to have them choose, plan and carry out their project-based learning which will involve choice as well as a direct connection to the community – whatever they deem ‘community’ to be.  I am seeking to emulate Adam Fletcher’s notion of meaningful student involvement.  This field study is shaping up to be multi-dimensional, just as I view my students and the myriad of challenges public education faces.  

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Companion to “Issue in Education” post: Adam Fletcher proposes Meaningful Student Involvement

Note: Find the link to this article in blogroll 

This article is a ‘must read’ although it does not refer directly to the use of technology as a transformative learning tool, it certainly offers ideas and examples of transformational experiences for learners.  After reading about George Siemens’ premise that teachers are approaching the development of learning activities, for students, in a counterproductive and creativity-stifling way, I searched for articles related to the idea.  

Luckily, I happened upon this eye-opening and controversial premise presented by Adam Fletcher.  He outlines the context needed for meaningful student involvement in a variety of places at nearly all grade levels in the education system.  While technology was not used to support any of the learning experiences, the kinds of learning were triggered by the same issues that digital natives engage in to exercise their ‘youth voice’ in cyberspace.  There is a great deal of connectivity between these 2 articles.  

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Blog Assignment – Issue in Technology and Education

Finally, after days of searching, I found the article that most affronted my teacher-senses!  The following article questions the extent and degree of preparing learning experiences for students.  Yes, you heard it here folks, someone in the world of academia, George Siemens, is implying that teachers should NOT be as concerned with prep…

http://ltc.umanitoba.ca/wiki/Evaluating_Context

Evaluating Context

Evaluating context requires consideration of numerous elements and environments which influence both design and delivery of a particular learning task, activity, or program.

Traditional instructional design captures many of these elements (ADDIE, Dick and Carey, CDT (Merrill)). The very intent of ISD, however, is its weakness – namely making explicit intended learning and planning clear, concise approaches to achieving intended outcomes. Clearly defining learning assumes “things won’t change” (content, nature of interactions, changes in related disciplines which impact the information being discussed) between the point of design and the point of learning. This may work for many fields – especially where change is not significant – but models which neglect the adaptive nature of learning and the emergent structure of interactions are less appropriate to today’s work environments than they were in the past. Essentially, in instructional design, we need to make two substantial changes:

1. Stop seeing learning design as a task that occurs in advance of the intended learning, and begin to see it as a part of the learning process itself

2. Begin to focus more on the context of learning (designing environments of learning) and less so on the intended content of the learning activities (course, workshop, or program)

David H. Jonassen (Objectivism vs. constructivism: Do we need a new paradigm? David H. Jonassen (1991). Educational Technology Research & Development 39(3):5-14) suggests a key point of failure in Instructional Systems Technology (IST) relates to: Fundamental IST processes, such as task analysis, behavioral objectives, criterion-referenced evaluation and mathemagenic strategies all reflect a behaviorist tradition.

Jonassen acknowledges that many of the behaviourist roots have been abandoned, but numerous elements remain. In particular, he calls for an “organismic view” of learning, where the learner does more than simply acquire “knowledge”; she/he actively interacts with the environment, and is influenced by multiple occurrences, media, application, etc.

Traditional ID is broadly concerned with designing the learning/experience and not as concerned with the environment or context. Yet, the context of learning – as presented by numerous learning theories – including situated cognition, activity theory, and constructivism (and, I might as well add, connectivism) – strongly determines the quality of learning.

Consider, for example, frequently held views on aspects of analysis as expressed by Rothwell and Kazanas ( Mastering the instructional design model: a systemic approach (2nd Edition). William J. Rothwell & H. C. Kazanas (1998). Jossey-Bass Pfeiffer):

  1. Needs assessment
  2. Relevant characteristics of learners
  3. Characteristics of work setting
  4. Job, task, and content

These analyses then lead to the formation of learning (performance) objectives, determining measurements, sequencing, specifying instructional strategies, and designing instructional materials. The process is involved, detailed, and deterministic in orientation.

The Reality

In reality, however, most implementations of technology in classrooms are far less structured than dictated by ISD. The previous experience of learners, world events, changes in technology, culture of a department, and numerous other factors strongly impact the effectiveness of the designed content and learning intended. Many departments (academic or corporate) do not subject learning design to the rigid analysis and structured planning phases of ISD.

Rapid instructional design has gained some interest – particularly in environments where instructional interventions are required quickly (a company entering a new market, new research unveiling key flaws in existing education). With roots in traditional software testing models, RID incorporates many factors of “actual use”, resulting in a learning model which captures more of the contextual elements (even if only implicitly) than other models do. While RID reduces the time required to bring new instructional materials to learners, it is often based more on feedback gleaned from implementation testing, rather than established learning theory. In short, RID effectiveness has not yet been subject to sufficient research to determine best practices and habits.

Our concern then rests in adopting a model of learning design that is capable of:

1. Capturing the context of a particular learning situation

2. Permits individual faculty members to implement technology-use without relying on extended and complex processes.

The development of new programs, training sessions, workshops, or courses (all terms which continue to carry the notion of start/stop learning which has long been the focus of ID, but that is a focus of future discussions) will best be served by ISD approaches as reflected in established research (though increased attention should be paid to context of implementation). For many learning development environments, however, a less structured and more fluid approach is needed.

For the purposes of this workshop, we will focus broadly on the following elements of design:

1. The space of learning – in complex, rapidly changing environments, the design of the space carries more influence than in static environments. Consider the web as an example – as new technologies and resources emerged (bandwidth, new tools, new forms of interactivity) – the design of the web itself became the primary task for groups like W3C. Essentially, W3C determined “allowable” activities by the design of the space. This approach worked well as no clear determined outcome or direction could be determined with full confidence. Too much was changing too rapidly. In terms of ID, a simple rule exists: The less precise the outcome of learning, the less rigid our design methods. When we know an intended outcome in stable environments, traditional ISD will suffice. When we are unsure of all factors, we need to rely increasingly on designing the space of learning, not the learning itself.

2. The learning experience (context). The experience of learning includes numerous factors (discussed in more detail below): the nature of the content, the profile of the learner, skills and familiarity of faculty members, media and technology available, etc. Many recently-developed learning theories (constructionism, constructivism, situated cognition) place greater emphasis on the interactions occurring between learners than behaviourist or cognitivist theories. Concepts such as interaction design seek to attend to this gap.

 

What is Context?

Context, in relation to learning, consists of the environment, circumstance, and events which impact a learning activity, program, or project.

Elements of learning context:

1. Space of learning 
- Online, f2f, blended 
- Lab, work? 
- Formal? Informal?

2. Attributes of Learner 
- Background 
- Language 
- Familiarity with technology 
- Motivation 
- Proficiency as learners

3. Nature of learning experience 
- Intent of learning (what problem will be solved, what opportunity will be opened) 
- Mandated 
- Self-motivated

4. Faculty Experience 
- Comfort with technology 
- Preferred method of teaching (lecture, PBL, etc)
5. Type of content 
- Established? 
- Learner-created? 
- Accepted? Exploratory? 
- Directly experienced? Indirectly ascertained?

6. Media and Technology employed 
- Asynch 
- Synch 
- Media format: images, text, video, audio, simulations 
- Mobile 
- Centralized? Distributed? 
- Design tools (interactive activities, response mechanisms – i.e. clickers)

 

7. Push back factors 
- Learner 
- Department 
- Other faculty 
- Organization (especially with newer, experimental tools) 
- IT departments
8. Models of assessment (how will learner competence be assessed?) 
- Authentic assessment 
- Testing? Online? 
- Meta-assessment (evaluating effectiveness of design, tools, and learner performance
9. Support, help, mentoring 
- Where will designer find help? 
- Where will faculty find help? 
- Where will learners find help? 
- Is a mentoring system in place for designers and faculty?
Alignment is a key concept, which threads through the entire process. Learning outcomes, tasks, tools, faculty, learners, technology, and other factors, must be considered as part of a larger system. A systemic focuses ensures that elements decided at one level of the design process do not subsequently conflict with elements made at other stages (such as frequently cited examples of a corporation rolling out learning programs on CDs, only to discover salespeople’s laptops don’t have CD drives, or media-rich learning planned for remote locations failing to account for slow connection speeds).

 

Context Worksheet

What is the intent of the learning? Is a clear goal known?

What are you designing? Learning? Environment?

What is the nature of the environment: directed? Self-directed? Linear? Networked?

Describe the intended learner, focusing in particular on traits that will impact their use of learning resources or materials:

What are potential media formats? (for both design and delivery)

In what situations will learners be using your materials?

With what devices will learners be accessing your content?

What types of technologies will best meet the needs of learners, the environment, faculty, nature of content?

Describe the experience of faculty in the use of technology:

What is the nature of content? Will learners be asked to “co-create”?

How will time distinctions be handled? (Synch, Asynch)

How will learners connect and dialogue with each other?

What will be the nature of pushback? From which department or people will resistance arise?

How will you evaluate meta-elements – such as course learning evaluation?

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Hello world!

Thanks for tuning in!  

As I bumble around the internet and find interesting sites, I’ve been bookmarking rather than using delicious – don’t know why but…a couple I’ve included in my blogroll.  The focus has been on the effectiveness of the wiki to enable collaborative writing.  My question is to determine why every student does not engage and how, even on the level playing field, certain contributers still take charge.  Is the wiki a tool that promotes and encourages collaboration or is it simply another means of producing group work with limited, or no, contribution from some group members?

The wiki seems to be the elearning tool of choice for many post-secondary teachers and learners, however, high school students still request the traditional method of gathering around a table for a ‘face-to-face’ sharing that seems to always become a social occasion.  The work that the group is tasked with is almost always secondary to the important stuff of catching up with friends and classmates!  The students who avoid traditional group work also find ways to disengage from online collaboration.  Why is that?  Even when students are free to write what they choose, some still appear unmotivated even with the introduction of the wiki with its ease and efficiency.  Could it be that the teacher has introduced some new technology to disguise the desire to “give students a brain hemorrhage” and teens can immediately identify the con?  I hope to find answers, or to further explore these confounding questions!  

Much of my search has taken me to teacher/student and classroom wikis, even online schools!  Did you know that some students and teachers are writing their own textbooks online?

In searching for ideas and information on collaborative writing, I happened upon a new and relevant discussion on ‘connectivism’ as an emerging thought to explain the role technology plays in the social, situated nature of learning.  Check it out at:

 http://connectivism.ca/blog/2008/08/what_is_the_unique_idea_in_con.html#comments

I have a feeling I’ll be engaging in this notion to a greater degree – the only issue is that there isn’t a whole lot published on connectivism yet…

 

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